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Use the following links to view a summary of the official rules for each CharityMania fundraiser. A
link to the detailed official rules for each CharityMania fundraiser may be found in each summary.
Contact the organization that provided you with the ticket if you have any questions.
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HoopsMania
FootballMania 17-Week Edition
FootballMania College Edition
FootballMania 10-Week Edition
BaseballMania 17-Week Edition
BaseballMania 10-Week Edition
RacingMania
HockeyMania
GolfMania
Free ticket entry
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- HoopsMania begins on the first day of the college postseason championship tournament.
- The HoopsMania sweepstakes is broken into 3 contests. Contest #1 and Contest #2 are based upon a 64 team single elimination tournament. Each Score Card contains one randomly generated 5-team combination (‘Team Combination’) for each Contest; total possible combinations: 3,456. Each ticket is unique. No two tickets have the same 5-team combination in any contest. In Contest #3, ticket holders attempt to match the random numbers printed on their ticket with the final score of the tournament’s final game. Winning tickets are determined and prizes are awarded to any ticket whose winning and losing numbers match the last digits of the tournament’s final game played on the first Monday in April.
- Each seed on the back of a ticket represents a basketball team. Teams are assigned to the seeds by the tournament selection committee prior to the beginning of the tournament.
- Contest #1 and Contest #2 prize money winners are based on the combined points scored by the 5 teams on the ticket throughout the entire tournament (all 6 rounds). A ticket’s value is determined by adding up the number of points scored by the basketball teams (represented by seeds) listed on the back of the ticket. Teams only accumulate points for games they play in the tournament. Teams that have been eliminated from the tournament get 0 points in rounds they do not play.
- For both Contest #1 and Contest #2, the 8 tickets with the highest scores and the 8 tickets with the lowest scores at the end of the end of the tournament win a prize. There are at least 16 winning tickets for each contest. In the event two Team Combinations have scored the same number of points at the end of the Contests #1 or #2, then total combined free throws made will be used as the primary tiebreaker. The more total combined free throws made, the higher the score. If two Team Combinations are still tied after the primary tiebreaker, then total combined rebounds is used as the secondary tiebreaker.
- Winners will be notified by the participating organization that distributed the HoopsMania ticket. Prizes are awarded upon the completion of the tournament.
- Minimum odds of winning: 1 in 52 per ticket; 1 in 216 for Contest #1; 1 in 216 for Contest #2; 1 in 100 for Contest #3. No purchase necessary to play. Void where prohibited.
- Prizes are awarded upon the completion of the tournament.
- Detailed HoopsMania $20 Rules
- Detailed HoopsMania $10 Rules
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- FootballMania begins the first week of the professional football season (currently scheduled for September 9, 2010).
- A ticket’s value in any given week is determined by the combined scores of the three football teams listed on the back of the ticket for that week. On the back of each FootballMania ticket, you will see a different set of 3 teams for each of the 17 weeks of the professional football season.
- Prizes are awarded in each of the 17 weeks of the professional football season. Each week, the top 4 highest scoring tickets and the 2 lowest scoring tickets win prizes. At the end of the season, tickets with the most and fewest combined points for all weeks win grand prizes. See the front of your ticket for details on prize money amounts.
- A FootballMania ticket is eligible to win prizes only after the date it has been activated by an organization on the website.
- Winners will be notified by the participating organization that distributed the FootballMania ticket.
- When two or more tickets have a tie score, then the number of total yards gained by the teams on the tickets is used as the primary tiebreaker to determine the winner. The more total yards gained by the teams on the ticket, the higher the ticket’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two tickets are still tied after the primary tiebreaker, then ‘total passing yards’ is used as a secondary tiebreaker.
- All tickets are unique. No two tickets have the same three teams in any given week.
- Football teams that have a bye (do not play) in a given week are assigned their score from the previous week. If the team has a bye in week 1, then the score from the last week of the pre-season is used.
- The minimum odds of winning are 1 in 48.2.
- Detailed FootballMania 17-Week Edition Rules
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- FootballMania College Edition begins with the college football games played on September 25, 2010.
- A ticket’s value in any given week is determined by the combined scores of the three football teams listed on the back of the ticket for that week. On the back of each FootballMania ticket, you will see a different set of 3 teams for each of the 10 weeks of the FootballMania College sweepstakes.
- Prizes are awarded in each of the 10 weeks of the FootballMania College sweepstakes. Each week, the top 4 highest scoring tickets and the 2 lowest scoring tickets win prizes. At the end of the season, tickets with the most and fewest combined points for all weeks win grand prizes. See the front of your ticket for details on prize money amounts.
- A FootballMania ticket is eligible to win prizes only after the date it has been activated by an organization on the website.
- Winners will be notified by the participating organization that distributed the FootballMania ticket.
- When two or more tickets have a tie score, then the number of total yards gained by the teams on the tickets is used as the primary tiebreaker to determine the winner. The more total yards gained by the teams on the ticket, the higher the ticket’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two tickets are still tied after the primary tiebreaker, then ‘total passing yards’ is used as a secondary tiebreaker.
- All tickets are unique. No two tickets have the same three teams in any given week.
- If a football team does not play for any reason in a given week (due to weather, natural disaster, schedule change, etc), that team is assigned their score from the previous game played. For example, if a team has a bye in week 8, then their score from week 7 is used.
- The minimum odds of winning a prize during the sweepstakes are 1 in 66.
- Detailed FootballMania College Edition Rules
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- FootballMania begins the eighth week of the professional football season (currently scheduled for October 31, 2010).
- A ticket’s value in any given week is determined by the combined scores of the three football teams listed on the back of the ticket for that week. On the back of each FootballMania ticket, you will see a different set of 3 teams for each of the last 10 weeks of the professional football season.
- Prizes are awarded in each of the last 10 weeks of the professional football season. Each week, the top 4 highest scoring tickets and the 2 lowest scoring tickets win prizes. At the end of the season, tickets with the most and fewest combined points for all 10 weeks win grand prizes. See the front of your ticket for details on prize money amounts.
- A FootballMania ticket is eligible to win prizes only after the date it has been activated by an organization on the website.
- Winners will be notified by the participating organization that distributed the FootballMania ticket.
- When two or more tickets have a tie score, then the number of total yards gained by the teams on the tickets is used as the primary tiebreaker to determine the winner. The more total yards gained by the teams on the ticket, the higher the ticket’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two tickets are still tied after the primary tiebreaker, then ‘total passing yards’ is used as a secondary tiebreaker.
- All tickets are unique. No two tickets have the same three teams in any given week.
- Football teams that have a bye (do not play) in a given week are assigned their score from the previous week. If a team has a bye in week 8, then the score from week 7 is used.
- The minimum odds of winning are 1 in 80.
- Detailed FootballMania 10-Week Edition Rules ($20 Game);
Detailed FootballMania 10-Week Edition Rules ($10 Game)
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- BaseballMania begins on June 7, 2010 and runs for the last 17 weeks of the professional baseball season.
- A ticket’s value in any given week is determined by the combined scores of the three baseball teams listed on the back of the ticket for that week. On the back of each BaseballMania ticket, you will see a different set of 3 teams for each of the 17 weeks of the fundraiser.
- Prizes are awarded each week of the fundraiser to the top 4 highest scoring tickets and the 2 lowest scoring tickets. At the end of the season, tickets with the most and fewest combined points for all weeks win grand prizes. See the front of your ticket for details on prize money amounts.
- A BaseballMania ticket is eligible to win prizes only after the date it has been activated by an organization on the website.
- Winners will be notified by the participating organization that distributed the BaseballMania ticket.
- When two or more tickets have a tie score, then the number of hits by the teams on the tickets is used as the primary tiebreaker to determine the winner. The more total hits by the teams on the ticket, the higher the ticket’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two tickets are still tied after the primary tiebreaker, then the total strikeouts recorded by the teams’ pitchers is used as a secondary tiebreaker. The more batters the teams’ pitchers strike out, the higher the tiebreaker value.
- All tickets are unique each week. Each ticket contains a unique set of 3 baseball teams each week of the season.
- The minimum odds of winning are 1 in 39.1
- Detailed BaseballMania Rules ($20 Game)
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- BaseballMania Spring begins April 5, 2010 and runs for the first 10 weeks of the professional baseball season. BaseballMania Summer begins July 26, 2010 and runs the last 10 weeks of the professional baseball season.
- A ticket’s value in any given week is determined by the combined scores of the three baseball teams listed on the back of the ticket for that week. On the back of each BaseballMania ticket, you will see a different set of 3 teams for each of the 10 weeks of the fundraiser.
- Prizes are awarded each week of the fundraiser to the top 4 highest scoring tickets and the 2 lowest scoring tickets. At the end of the season, tickets with the most and fewest combined points for all weeks win grand prizes. See the front of your ticket for details on prize money amounts.
- A BaseballMania ticket is eligible to win prizes only after the date it has been activated by an organization on the website.
- Winners will be notified by the participating organization that distributed the BaseballMania ticket.
- When two or more tickets have a tie score, then the number of hits by the teams on the tickets is used as the primary tiebreaker to determine the winner. The more total hits by the teams on the ticket, the higher the ticket’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two tickets are still tied after the primary tiebreaker, then the total strikeouts recorded by the teams’ pitchers is used as a secondary tiebreaker. The more batters the teams’ pitchers strike out, the higher the tiebreaker value.
- All tickets are unique each week. Each ticket contains a unique set of 3 baseball teams each week of the season.
- The minimum odds of winning are 1 in 66
- Detailed BaseballMania $10 Rules (Spring)
- Detailed BaseballMania $10 Rules (Summer)
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- RacingMania begins February 14, 2010 and runs for 10 races. See your ticket for the dates and locations of each race.
- A ticket’s value is determined by the combined scores of the three racing teams listed on the back of the ticket for that race. On the back of each RacingMania ticket, you will see a different set of 3 racing teams for each of the 10 races of the fundraiser.
- If a driver on your ticket does not race, your ticket earns any points awarded to that driver’s car # (i.e. points earned by the car’s replacement driver). If both the driver and the car do not race, then a replacement driver will be assigned in its place. The official list of replacement driver assignments is available on the Ticket Holder web-page and at the bottom of the web-page when you check your RacingMania ticket. CharityMania assigns replacement drivers from the top of the list and then works down sequentially as other replacement drivers are assigned.
- Prizes are awarded in each race of the fundraiser to the top 4 highest scoring tickets and the 2 lowest scoring tickets. At the end of the fundraiser, tickets with the most and fewest combined points for all 10 races win grand prizes. See the front of your ticket for details on prize money amounts.
- A RacingMania ticket is eligible to win prizes only after the date it has been activated by an organization on the website.
- Winners will be notified by the participating organization that distributed the RacingMania ticket.
- When two or more tickets have a tie score, then the pole position by the drivers on the tickets is used as a tiebreaker to determine the winner. The higher the pole positions by the drivers on the ticket, the higher the ticket’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’.
- All tickets are unique each week. Each ticket contains a unique set of 3 racing teams each race of the season.
- The minimum odds of winning are 1 in 53.3.
- Detailed RacingMania Rules
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- HockeyMania begins on December 21, 2009 and runs for the last 16 weeks of the professional hockey season.
- A ticket’s value in any given week is determined by the combined scores of the three hockey teams listed on the back of the ticket for that week. On the back of each HockeyMania ticket, you will see a different set of 3 teams for each of the 16 weeks of the fundraiser.
- Prizes are awarded in each week of the fundraiser. Each week, the top 6 highest scoring tickets and the 3 lowest scoring tickets win prizes. At the end of the season, tickets with the most and fewest combined goals scored for all weeks win grand prizes. See the front of your ticket for details on prize money amounts.
- Important Olympics notice!!! Due to the Olympics, professional hockey teams will not play games during HockeyMania weeks 9 and 10. Therefore, the scores from HockeyMania week 8 will be used again in weeks 9 and 10.
- A HockeyMania ticket is eligible to win prizes only after the date it has been activated by an organization on the website.
- Winners will be notified by the participating organization that distributed the HockeyMania ticket.
- When two or more tickets have a tie score, then the number of shots on goal by the teams on the tickets is used as the primary tiebreaker to determine the winner. The more total shots on goal by the teams on the ticket, the higher the ticket’s value. Please note that higher tiebreaker values are better for the ‘High Score Winners’ and lower tiebreaker values are better for the ‘Low Score Winners’. If two tickets are still tied after the primary tiebreaker, then the total number of power plays the teams have on offense is used as a secondary tiebreaker. The more power plays, the higher the tiebreaker value.
- All tickets are unique each week. Each ticket contains a unique set of 3 hockey teams each week of the season.
- The minimum odds of winning are 1 in 41.9.
- Detailed HockeyMania Rules
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- GolfMania ticket holders are eligible to win prize money in each of the 4 GolfMania contests. Each contest, written on the back of the GolfMania tickets, is associated with one of professional golf's Major Championships: the Masters, the US OPEN, the British Open, and the PGA Championship. Each contest begins on the day that the first round is played in the golf tournament.
- Contest dates and durations:
- The Masters, April 8-11, 2010
- The US Open, June 17-20, 2010
- The British Open, July 15-18, 2010
- The PGA Championship, August 12-15, 2010
- A ticket's value in any contest is based the combined scores of the 5 golfers (known as a '5-Golfer Combination') that are randomly assigned to it. On the back of each ticket you will see a different 5-Golfer Combination assigned to each contest. Each ticket is unique. No two tickets have the same 5-Golfer Combination in any contest. There are 2,688 different possible 5-Golfer Combinations that can be assigned to a ticket.
- Each contest's prize money winners are based on the combined scores of the 5-Golfer Combination on the tickets for that contest. A ticket's value is determined by adding up the number of strokes the ticket's golfers had throughout the contest. The better (i.e. lower) the total combined score of the golfers, the better the ticket's value.
- At the end of each contest, the tickets with the 5-Golfer Combinations that had either the 9 best or 9 worst combined scores win a prize. There are at least 18 winning tickets for each contest. See the front of your ticket for details on prize money amounts.
- In the event two '5-Golfer Combinations' have scored the same at the end of the Contest, then “Weighted Scores” are used as the primary tiebreaker. To determine the tiebreaker Weighted Score, take the scores of each golfer in your Team Combination for round 1 and multiply by 1, take the scores for round 2 and multiply by 2, take the scores for round 3 and multiply by 4, and take the scores for round 4 and multiply by 8. The total tiebreaker Weighted Score is equal to the sum of all these Weighted Scores by round. The rounds are weighted differently so that golfers that do better in later rounds do better in the tiebreaker. Please note that lower Weighted Scores are better for the ‘Best Score Winners’ and higher Weighted Scores are better for the better for the ‘Worst Score Winners’. If the “Weighted Score” does not break the tie, then the total putts throughout the tournament is used as the secondary tiebreaker (the fewer putts needed, the better the score).
- Winners will be notified by the participating organization that distributed the GolfMania ticket. Prizes are awarded upon the completion of the tournament.
- The minimum odds of winning: 1 in 37.7 per ticket; 1 in 149 for each contest. No purchase necessary to play. Void where prohibited.
- Prizes are awarded upon the completion of each contest.
- Detailed GolfMania Rules
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- In-person entries only. No mail-in or Internet entries. Limit two entries per household address, regardless of number of people living at the address.
- Stop by any participating local charity and request a "free ticket request" form.
- Note Well: Only the administrator of a participating local charity can produce a "free ticket request" form.
- Mail in the "free ticket request" form, along with a self addressed stamped envelope to the address shown on the "Free Ticket Request form".
- You may enter up to two times, but you may not enter more than one time in a day.
- See the official detailed rules, located in the sections above, for each fundraiser's official entry dates. Requests must be postmarked by the fundraiser's specified dates in order to be eligible to win.
- See each fundraiser's detailed rules for detailed Free ticket entry Rules
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